AoeStats
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QS Arena

503706218Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 63m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1029
+16
🇨🇱 Bulgarians · Chile
1029
+16
🇮🇹 Cumans · Italy
1056
-17
🇺🇸 Romans · United States
989
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,625 8:35 12:53 29:35 ⛏ Fast Castle
24 1,524 7:21 17:00 30:48
23 1,483 8:12 20:20 34:25 ⚔ Archer Rush
22 1,397 8:52 14:24 34:26 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
51,715 30,230 25,170 5,775 112,890 119,215
42,425 35,495 18,280 1,700 97,900 100,124
39,555 21,890 20,795 3,065 85,305 101,758
22,105 31,795 18,725 1,430 74,055 77,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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