AoeStats
← SharanamGanesha

Black Forest

503706018Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 48m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1039
+14
🇺🇸 Persians · United States
980
+43
🇺🇦 Saracens · Ukraine
1015
-16
🇮🇳 Persians · India
996
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,037 12:02 15:47 34:30 ⛏ Fast Castle
22 1,077 10:22 23:04 37:41 ⛏ Fast Castle
20 954 10:51 19:53 34:49 ⛏ Fast Castle
9 438 11:22 19:13 31:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,170 12,272 14,050 2,900 59,392 65,600
19,335 14,360 10,140 3,295 47,130 54,901
14,965 12,456 6,095 3,160 36,676 48,996
13,835 8,294 12,125 1,425 35,679 38,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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