AoeStats
← thomas shelby

Nomad

503705099Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 66m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1062
+18
🇵🇱 Vietnamese · Poland
1041
+19
🇹🇷 Huns · Türkiye
1032
+19
🇨🇦 Dravidians · Canada
988
+21
🇨🇴 Khmer · Colombia
1249
-25
🇦🇷 Magyars · Argentina
1103
-19
🇦🇷 Vietnamese · Argentina
1082
-18
🇧🇷 Romans · Brazil
1002
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,010 15:52 21:34 35:42 ⚔ Fish Boom into Galleys into Fire Galleys FC into Scouts
29 1,956 17:45 21:32 47:36 ⛏ Fish Boom FC
28 1,890 13:28 22:32 37:50 ⛏ Fish Boom FC
23 1,541 16:10 21:26 47:01 ⛏ Fish Boom into Fire Galleys FC
23 1,505 15:03 26:32 43:59 ⛏ Fish Boom FC
22 1,442 14:24 25:43 45:48 ⛏ Fish Boom into Galleys into Fire Galleys FC
18 1,216 15:25 23:56 51:06 ⚔ Fish Boom into Archers
12 805 17:30 28:51 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
29,735 28,936 18,940 6,075 83,686 92,456
35,995 17,730 25,050 4,300 83,075 106,391
29,085 23,815 18,785 4,850 76,535 82,960
23,435 30,099 16,365 3,810 73,709 84,592
15,755 26,805 17,570 2,250 62,380 63,211
17,485 16,155 3,980 3,230 40,850 43,487
15,900 14,056 6,045 1,880 37,881 39,042
4,365 7,482 2,660 100 14,607 17,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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