AoeStats
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Arabia

503704910Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 43m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malay · Colombia
798
+18
🇫🇷 Vietnamese · France
794
+18
🇺🇸 Vikings · United States
1000
-90
🇺🇸 Franks · United States
663
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 1,237 10:36 21:29 40:50 ⛏ Fast Castle
21 939 11:53 21:32 34:47 ⚔ Archers into Skirms
15 637 14:20 23:14 41:33 ⚔ Scout Rush
13 571 12:09 24:45 38:26 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,540 13,371 7,455 2,860 43,226 47,030
11,835 13,967 5,835 750 32,387 39,927
11,120 5,670 4,885 850 22,525 34,322
7,375 5,800 3,545 2,155 18,875 25,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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