AoeStats
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Black Forest

503704521Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 60m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
584
+8
🇹🇷 Turks · Türkiye
566
+9
🇨🇴 Lithuanians · Colombia
395
-8
🇨🇴 Portuguese · Colombia
391
-8
Player eAPM Actions Feudal Castle Imperial Opening
18 1,098 13:01 18:18 33:06 ⛏ Fast Castle
17 1,051 15:25 24:36 33:38 ⛏ Fast Castle
9 529 12:37 27:03 41:38 ⛏ Fast Castle
9 548 13:45 27:28 39:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,105 31,480 18,355 3,160 72,100 93,939
26,635 15,845 14,155 1,910 58,545 71,927
16,795 16,983 14,290 3,160 51,228 60,746
22,015 14,017 12,100 1,750 49,882 90,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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