AoeStats
← Hebele

Arabia

503704458Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 88m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
814
+13
🇫🇷 Teutons · France
793
+14
🇹🇷 Persians · Türkiye
786
+14
🇺🇸 Vietnamese · United States
742
+16
🇪🇸 Franks · Spain
936
-23
🇩🇪 Ethiopians · Germany
924
-22
🇪🇸 Italians · Spain
603
-8
🇪🇸 Spanish · Spain
526
-6
Player eAPM Actions Feudal Castle Imperial Opening
44 3,909 11:57 20:06 39:45 ⚔ Archers into Skirms
33 2,911 11:44 20:27 39:59 ⚔ Scout Rush
33 2,925 10:26 28:54 46:47 ⚔ M@A into Archers into Skirms
29 2,537 11:30 24:22 41:03 ⚔ Scout Rush
25 2,195 11:52 31:16 63:24 ⚔ Archer Rush
18 1,559 13:56 32:43 69:59 ⚔ Archers into Skirms
16 1,392 11:24 33:31 53:57 ⚔ Scouts into Skirms
13 1,124 12:54 25:34 41:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
61,350 33,138 44,995 5,840 145,323 159,500
33,460 43,663 31,335 3,560 112,018 118,381
38,300 25,595 27,610 4,065 95,570 99,105
35,145 41,457 12,045 3,720 92,367 121,365
33,290 21,035 29,710 5,805 89,840 98,010
37,760 32,460 15,235 3,190 88,645 114,704
17,245 20,540 17,020 1,550 56,355 64,103
11,700 15,119 3,125 205 30,149 46,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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