AoeStats
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Nomad

503704324Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 32m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Japanese · Paraguay
801
+20
🇵🇾 Franks · Paraguay
794
+20
🇺🇾 Lithuanians · Uruguay
909
-21
🇺🇾 Armenians · Uruguay
864
-49
Player eAPM Actions Feudal Castle Imperial Opening
18 601 15:53 30:57 ⚔ M@A into Towers into Scouts
17 569 16:23 ⚔ Scouts into Skirms
17 562 15:47 32:17
13 429 17:13 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,610 4,740 2,035 3,350 15,735 17,549
6,490 6,702 885 1,100 15,177 14,866
5,410 3,821 400 100 9,731 9,379
4,020 3,390 655 350 8,415 10,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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