AoeStats
← ZHENYABRUSS

Nomad

503703973Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 62m 53s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burgundians · Italy
999
+15
🇮🇹 Franks · Italy
999
+15
🇷🇺 Ethiopians · Russia
989
-16
🇺🇸 Gurjaras · United States
947
-35
Player eAPM Actions Feudal Castle Imperial Opening
21 1,297 13:04 18:45 45:34 ⛏ Fish Boom FC
16 1,024 15:23 21:11 38:05 ⛏ Fish Boom FC
15 952 16:40 24:52 42:26 ⛏ Fish Boom
8 506 14:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,050 15,740 12,775 3,695 65,260 65,757
21,775 12,670 14,025 1,600 50,070 56,751
14,940 18,730 11,740 4,600 50,010 55,015
3,685 2,060 170 325 6,240 6,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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