AoeStats
← Kawabata

Coastal Forest

503703967Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 30m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
792
+14
🇺🇾 Japanese · Uruguay
729
+17
🇪🇸 Bulgarians · Spain
761
-16
🇪🇸 Britons · Spain
758
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,160 11:15 23:49 ⚔ Scouts into Archers
29 880 10:58 19:03 29:31 ⚔ Fish Boom into Archers
18 537 11:50 25:35 ⚔ Archers into Skirms
16 492 14:29 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,000 4,130 3,035 125 13,290 15,376
5,070 5,220 1,425 100 11,815 13,124
5,670 3,944 805 200 10,619 12,214
4,375 4,020 365 0 8,760 12,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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