AoeStats
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Black Forest

503703902Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 1m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Teutons · Czechia
608
+11
🇺🇸 Turks · United States
582
+12
🇵🇱 Bohemians · Poland
561
+13
🇦🇷 Lithuanians · Argentina
558
+13
🇪🇨 Teutons · Ecuador
564
-15
🇺🇸 Vikings · United States
540
-14
🇲🇽 Inca · Mexico
514
-13
🇨🇦 Jurchens · Canada
354
-7
Player eAPM Actions Feudal Castle Imperial Opening
19 22
19 22
18 21
16 19
13 15
8 9
7 8
3 3

Resources

Player Food Wood Gold Stone Spent Collected
350 0 50 0 400 50
200 100 0 0 300 0
200 75 0 0 275 20
200 0 0 0 200 20
0 0 0 0 0 22
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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