AoeStats
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Arabia

503703185Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 34m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1022
+12
🇫🇷 Spanish · France
1014
+12
🇫🇷 Vietnamese · France
931
+16
🇦🇷 Bengalis · Argentina
978
-15
🇦🇷 Huns · Argentina
916
-13
🇦🇷 Spanish · Argentina
910
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,004 9:28 21:28 ⚔ Scouts into Archers
28 964 10:46 22:36 ⚔ Scout Rush
25 876 10:16 21:56 ⚔ Scout Rush
23 785 10:33 24:33
20 695 9:17 31:36 ⚔ Skirmisher Rush
19 669 10:09 24:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,305 8,000 2,100 850 23,255 26,728
9,845 7,921 2,575 300 20,641 22,164
9,495 7,384 3,090 200 20,169 22,857
6,450 6,624 3,465 1,400 17,939 21,899
6,100 4,505 400 0 11,005 11,697
6,175 4,050 410 0 10,635 10,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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