AoeStats
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Arabia

503703177Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 28m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
500
+14
🇦🇷 Cumans · Argentina
468
+16
vs
🇺🇸 Burgundians · United States
482
-16
🇪🇸 Spanish · Spain
447
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 879 12:49 — — ⚔ Scout Rush
12 331 11:58 — —
10 296 9:37 24:49 — ⛏ Fast Castle
6 184 13:00 25:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,875 3,645 975 480 9,975 10,952
3,900 3,797 990 125 8,812 10,276
4,720 3,150 215 0 8,085 11,393
3,275 3,320 320 720 7,635 9,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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