AoeStats
← [STT]Fe_

Arabia

503703168Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 53m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
1239
+14
🇨🇱 Saracens · Chile
1236
+14
🇨🇴 Bohemians · Colombia
1236
-16
🇨🇴 Ethiopians · Colombia
1154
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 3,337 9:57 24:57 43:58 ⚔ Archer Rush
49 2,621 9:04 22:24 42:02 ⚔ Archer Rush
44 2,349 8:37 24:31 41:17 ⚔ Scout Rush
31 1,657 11:32 25:08 36:05 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,145 20,714 12,585 2,900 57,344 60,486
18,995 18,470 14,655 2,340 54,460 61,953
14,675 17,800 12,545 1,850 46,870 48,658
13,260 12,226 6,070 950 32,506 34,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.