AoeStats
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Team Islands

503702669Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 36m 49s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
642
+17
🇦🇷 Vikings · Argentina
554
+21
🇪🇨 Dravidians · Ecuador
668
-19
🇪🇸 Wei · Spain
667
-19
Player eAPM Actions Feudal Castle Imperial Opening
14 516 12:41 22:56 32:50 ⛏ Fish Boom FC into Fire Galleys into Fast Imp
13 473 14:03 19:28 ⛏ Fish Boom FC
13 491 15:20 25:40 ⛏ Fish Boom FC
12 454 14:31 27:19 34:20 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
8,010 12,095 3,180 1,140 24,425 27,381
6,870 8,670 4,530 1,400 21,470 24,230
8,300 9,900 2,925 190 21,315 27,267
6,470 8,490 1,190 1,445 17,595 23,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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