AoeStats
← ConnorX37B

Yucatan

503702638Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 46m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
987
+15
🇩🇪 Gurjaras · Germany
920
+18
🇹🇷 Saracens · Türkiye
914
+18
🇸🇪 Huns · Sweden
861
+20
🇭🇰 Mongols · Hong Kong SAR China
985
-19
🇦🇷 Franks · Argentina
979
-19
🇨🇦 Mongols · Canada
936
-17
🇨🇳 Persians · China
933
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 2,616 11:39 16:06 31:48 ⛏ Fast Castle
42 1,955 12:06 16:23 34:29 ⛏ Fast Castle
27 1,259 16:02 20:20 37:39 ⛏ Fast Castle
25 1,144 10:55 17:25 31:16 ⛏ Fast Castle
25 1,141 12:14 16:08 33:32 ⛏ Fast Castle
22 999 11:31 15:21 34:18 ⛏ Fast Castle
20 915 11:49 16:19 35:17 ⛏ Fast Castle
15 712 11:48 16:15 40:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,670 11,030 23,020 4,350 69,070 78,363
25,000 11,105 16,120 1,150 53,375 63,702
21,970 12,928 10,865 3,835 49,598 53,905
19,645 16,427 11,890 965 48,927 61,369
17,145 13,815 10,020 2,350 43,330 48,394
19,880 7,893 4,505 2,540 34,818 39,558
15,755 9,995 4,335 1,050 31,135 34,611
11,460 7,919 3,195 1,800 24,374 29,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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