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503702630Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 45m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1216
+15
🇦🇷 Vikings · Argentina
1199
+16
🇨🇱 Hindustanis · Chile
1122
+20
🇨🇱 Lithuanians · Chile
1106
+20
🇨🇱 Chinese · Chile
1351
-24
🇲🇽 Khmer · Mexico
1269
-21
🇪🇸 Byzantines · Spain
1111
-14
🇹🇷 Persians · Türkiye
1089
-13
Player eAPM Actions Feudal Castle Imperial Opening
78 3,552 11:14 17:57 38:01 ⚔ Skirmisher Rush
43 1,972 10:49 16:43 ⛏ Fast Castle
30 1,346 11:48 15:46 29:02 ⚔ FC into Archers
28 1,281 11:17 15:10 32:33 ⛏ Fast Castle
28 1,291 9:17 24:49 ⚔ Archer Rush
27 1,241 10:39 23:05 37:48 ⚔ Drush into Skirms
24 1,084 10:01 24:12 ⚔ Archer Rush
19 871 10:37 14:13 34:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,530 12,450 19,120 1,760 62,860 65,698
26,795 20,450 11,430 2,200 60,875 61,609
26,085 17,270 9,075 2,800 55,230 58,750
15,035 15,748 11,640 1,850 44,273 57,555
14,485 7,367 8,380 1,735 31,967 38,572
15,505 6,460 6,790 1,700 30,455 35,208
8,000 7,830 2,490 230 18,550 20,827
6,375 6,518 1,805 460 15,158 18,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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