AoeStats
← daniel_cerquera1

Black Forest

503702466Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 38m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
984
+15
🇨🇴 Franks · Colombia
920
+18
🇦🇷 Tatars · Argentina
967
-17
🇦🇷 Khmer · Argentina
943
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,003 12:05 16:23 38:21 ⛏ Fast Castle
31 1,210 12:21 18:04 38:19 ⛏ Fast Castle
21 812 11:13 15:19 30:18 ⛏ Fast Castle
16 623 10:31 15:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,510 11,747 11,250 200 43,707 50,473
7,465 8,661 5,320 1,300 22,746 27,888
9,900 4,129 4,220 1,445 19,694 23,338
7,195 5,035 1,230 2,380 15,840 17,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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