AoeStats
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QS Arena

503702176Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 61m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇺 Koreans · Luxembourg
1270
+11
🇪🇸 Burgundians · Spain
1173
+16
🇵🇦 Vietnamese · Panama
1137
+17
🇦🇷 Lithuanians · Argentina
1132
+17
🇲🇽 Slavs · Mexico
1197
-17
🇦🇷 Jurchens · Argentina
1184
-16
1142
-14
🇫🇷 Spanish · France
1131
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,059 9:20 13:07 24:57 ⛏ Fast Castle
48 2,941 8:37 12:40 26:34 ⛏ Fast Castle
39 2,383 7:57 12:08 31:32 ⛏ Fast Castle
33 2,049 8:20 12:01 31:50 ⛏ Fast Castle
28 1,734 8:42 12:32 28:54 ⛏ Fast Castle
28 1,750 8:29 15:06 32:16 ⛏ Fast Castle
23 1,416 7:18 11:32 27:35 ⛏ Fast Castle
22 1,378 9:36 14:44 30:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,770 71,895 26,865 8,510 135,040 145,738
51,015 44,795 15,310 6,250 117,370 140,337
50,370 34,983 13,680 2,335 101,368 104,851
37,275 32,765 24,950 3,660 98,650 132,766
44,485 24,500 15,500 1,705 86,190 93,977
28,905 20,335 16,765 4,950 70,955 74,009
23,195 31,490 11,105 2,315 68,105 76,758
33,295 15,050 12,715 2,150 63,210 82,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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