AoeStats
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Arabia

503702152Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 38m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
1250
+15
🇪🇸 Berbers · Spain
1232
+16
🇻🇪 Cumans · Venezuela
1248
-16
🇦🇷 Huns · Argentina
1210
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,599 9:27 20:34 ⚔ Scout Rush
30 1,133 9:29 20:06 ⛏ Fast Castle
22 824 8:57 18:48 37:05 ⛏ Fast Castle
19 725 9:41 15:08 33:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,195 11,470 7,260 2,510 31,435 37,016
13,830 4,838 7,810 1,120 27,598 30,139
9,700 4,741 3,275 2,435 20,151 21,661
9,845 6,690 2,505 960 20,000 22,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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