AoeStats
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Black Forest

503701996Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 69m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
579
+16
🇹🇷 Vietnamese · Türkiye
502
+19
🇺🇸 Turks · United States
576
-18
🇺🇸 Khmer · United States
576
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 2,341 13:15 26:19 39:46 ⛏ Fast Castle
16 1,119 16:42 27:05 42:48 ⛏ Fast Castle
10 669 15:57 28:58 39:18 ⚔ Drush FC
7 492 13:50 29:42 42:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,950 24,397 21,990 2,820 82,157 109,736
24,605 17,446 22,620 2,880 67,551 89,747
18,050 13,028 14,260 2,755 48,093 59,509
11,145 17,702 15,495 3,030 47,372 53,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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