AoeStats
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QS Arena

503701917Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 45m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1027
+14
🇪🇸 Persians · Spain
1003
+15
🇬🇧 Mongols · United Kingdom
997
+16
🇩🇪 Poles · Germany
963
+17
🇫🇷 Bulgarians · France
1092
-20
🇺🇸 Gurjaras · United States
1054
-19
🇮🇹 Britons · Italy
914
-12
🇮🇹 Japanese · Italy
904
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,540 9:07 12:40 28:20 ⛏ Fast Castle
29 1,318 8:36 13:26 28:10 ⛏ Fast Castle
25 1,116 8:19 13:10 28:18 ⛏ Fast Castle
25 1,150 9:45 15:21 34:16 ⛏ Fast Castle
23 1,025 6:52 15:25 30:17 ⚔ FC into Archers
23 1,025 8:07 12:56 36:12 ⛏ Fast Castle
21 973 10:07 15:49 29:22 ⛏ Fast Castle
13 575 11:23 17:13 23:04 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
26,890 19,415 11,000 2,450 59,755 64,061
28,650 12,745 13,040 2,335 56,770 60,500
30,415 11,545 8,405 2,830 53,195 73,095
23,540 14,305 11,695 2,900 52,440 53,785
21,680 17,050 8,265 2,200 49,195 60,997
14,610 18,395 12,320 3,450 48,775 66,481
18,870 11,495 6,115 2,500 38,980 42,794
10,300 11,350 8,445 2,900 32,995 51,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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