AoeStats
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Four Lakes

503701881Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 58m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
948
+18
🇦🇷 Franks · Argentina
887
+25
vs
🇮🇹 Mongols · Italy
970
-18
🇮🇹 Franks · Italy
939
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,505 11:57 15:35 31:46 ⛏ Fish Boom FC
38 2,230 11:41 21:41 31:37 ⚔ Fish Boom into Archers
29 1,697 12:17 19:29 42:40 ⛏ Fish Boom FC
19 1,106 12:09 21:08 34:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,515 22,550 22,580 3,505 78,150 90,200
31,905 23,465 15,065 5,155 75,590 82,314
12,110 18,126 13,790 3,500 47,526 57,638
16,420 17,604 6,735 3,550 44,309 52,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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