AoeStats
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Team Islands

503701812Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 69m 42s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1455
+14
🇺🇸 Vikings · United States
1443
+14
🇪🇸 Byzantines · Spain
1422
+15
🇧🇷 Huns · Brazil
1403
+16
🇦🇷 Dravidians · Argentina
1448
-17
🇦🇷 Poles · Argentina
1420
-16
🇵🇪 Wu · Peru
1401
-15
🇦🇷 Italians · Argentina
1372
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 3,598 10:42 23:46 37:14 ⚔ Fish Boom into Galleys into Archers
52 3,612 9:27 18:03 33:44 ⛏ Fish Boom into Galleys FC
47 3,264 9:46 29:17 43:55 ⚔ Towers into Scouts
43 3,008 11:57 15:36 31:57 ⛏ Fish Boom FC
38 2,650 10:29 30:18 42:50 ⚔ Fish Boom into Fire Galleys into Archers
37 2,553 10:19 19:01 40:08 ⛏ Fish Boom into Fire Galleys into Galleys FC
33 2,267 12:03 19:21 43:03 ⛏ Fish Boom into Galleys FC
33 2,270 10:47 25:00 42:24 ⚔ Fish Boom into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,030 76,365 27,520 6,900 130,815 148,811
18,460 72,906 29,085 3,115 123,566 134,909
27,860 48,190 23,470 4,200 103,720 106,438
15,525 51,055 24,780 2,140 93,500 112,808
29,745 32,663 14,230 3,765 80,403 97,637
20,195 38,316 19,500 1,655 79,666 82,089
30,365 25,865 13,360 4,405 73,995 105,727
26,970 12,096 18,000 2,400 59,466 63,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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