AoeStats
← MrGryle

Four Lakes

503701802Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 28m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
1189
+15
🇬🇧 Turks · United Kingdom
1120
+18
🇺🇸 Magyars · United States
1185
-17
🇺🇸 Armenians · United States
1140
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,032 10:31 20:33 ⚔ Scout Rush
35 1,007 10:42 21:16 ⚔ Drush FC
24 689 11:41 24:05 ⛏ Fish Boom FC
17 506 13:04 28:19 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,525 4,533 1,810 750 15,618 16,992
6,980 4,161 1,550 1,405 14,096 15,299
7,165 4,175 1,110 0 12,450 16,746
4,955 3,008 865 1,460 10,288 11,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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