AoeStats
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Yucatan

503701597Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 51m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
881
+16
🇪🇸 Japanese · Spain
844
+18
vs
🇺🇸 Lithuanians · United States
886
-17
🇺🇸 Maya · United States
883
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,129 12:04 19:35 38:38 ⛏ Fast Castle
20 1,046 11:59 16:43 37:22 ⛏ Fast Castle
20 1,056 12:43 17:24 37:56 ⛏ Fast Castle
14 740 16:13 21:44 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
30,950 16,200 16,175 3,750 67,075 70,131
12,325 18,975 13,150 2,350 46,800 52,835
18,385 7,740 9,175 2,185 37,485 43,528
10,095 8,580 1,485 2,190 22,350 25,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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