AoeStats
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QS Arena

503701404Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 52m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1087
+13
🇧🇴 Khmer · Bolivia
1063
+14
🇬🇧 Celts · United Kingdom
1051
+15
🇷🇴 Italians · Romania
1022
+16
🇦🇷 Romans · Argentina
1072
-17
🇦🇷 Hindustanis · Argentina
1046
-16
🇦🇷 Italians · Argentina
1020
-14
🇦🇷 Goths · Argentina
952
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 2,010 8:51 12:42 26:37 ⛏ Fast Castle
33 1,753 8:49 12:46 29:05 ⛏ Fast Castle
29 1,517 7:32 12:22 ⛏ Fast Castle
25 1,311 7:41 16:47 33:02 ⛏ Fast Castle
24 1,287 8:29 14:08 32:04 ⛏ Fast Castle
23 1,205 7:40 11:02 26:58 ⛏ Fast Castle
23 1,205 8:48 14:27 25:07 ⛏ Fast Castle
16 835 8:50 14:50 41:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,725 14,175 16,315 2,800 89,015 96,792
42,835 22,795 12,650 950 79,230 85,157
19,865 17,735 14,265 850 52,715 61,150
15,160 14,760 7,045 2,510 39,475 47,762
11,605 15,785 6,235 4,305 37,930 41,305
8,600 12,125 9,230 2,675 32,630 37,493
10,670 10,745 4,745 2,030 28,190 29,997
14,600 6,420 3,515 1,050 25,585 27,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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