AoeStats
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QS Arena

503700973Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 37m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1001
+10
🇹🇷 Vietnamese · Türkiye
927
+13
🇹🇷 Goths · Türkiye
921
+13
🇹🇷 Chinese · Türkiye
784
+46
🇧🇷 Koreans · Brazil
880
-15
🇨🇿 Italians · Czechia
870
-14
🇵🇹 Portuguese · Portugal
848
-13
🇧🇷 Japanese · Brazil
841
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 945 7:54 13:09 30:11 ⛏ Fast Castle
23 874 10:35 14:33 20:20 ◆ FC into Fast Imp
22 850 12:40 20:19 34:53 ⛏ Fast Castle
20 769 9:10 18:54 33:51 ⛏ Fast Castle
17 625 10:12 16:57 36:16 ⚔ FC into Archers
12 472 8:02 20:06 33:27 ⛏ Fast Castle
11 418 9:08 14:00 ⛏ Fast Castle
9 344 8:55 18:56 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,725 11,940 6,660 2,800 41,125 43,213
14,310 12,810 7,695 1,000 35,815 41,455
14,745 13,380 5,165 1,630 34,920 37,631
11,970 11,070 5,885 2,150 31,075 38,729
10,720 10,235 6,710 2,150 29,815 35,693
11,130 7,170 7,600 100 26,000 29,742
7,905 8,400 1,910 2,075 20,290 23,637
7,075 8,495 920 1,800 18,290 20,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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