AoeStats
← Gelor91

Black Forest

503700371Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 158m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Inca · Chile
705
+9
🇨🇱 Chinese · Chile
686
+10
🇨🇱 Japanese · Chile
654
+12
🇮🇹 Byzantines · Italy
592
-12
🇮🇹 Britons · Italy
582
-12
🇧🇷 Khmer · Brazil
493
-8
Player eAPM Actions Feudal Castle Imperial Opening
26 4,120 17:20 21:41 39:38 ⛏ Fast Castle
25 3,954 16:08 23:53 42:40 ⛏ Fast Castle
23 3,587 18:42 30:44 49:19
21 3,356 15:43 22:39 34:08 ⛏ Fast Castle
20 3,180 20:56 30:32 41:52 ⚔ Drush
13 2,097 14:18 25:14 35:48 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
149,020 128,732 23,325 4,255 305,332 334,784
81,995 127,240 79,950 11,415 300,600 361,641
106,690 45,248 56,175 4,935 213,048 247,251
101,230 35,482 27,945 3,770 168,427 208,576
52,085 58,777 45,355 2,975 159,192 178,431
20,035 42,485 32,465 4,035 99,020 198,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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