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Black Forest

503700198Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 42m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1176
+15
🇨🇱 Japanese · Chile
1132
+17
🇦🇷 Saracens · Argentina
1114
+18
🇹🇷 Malians · Türkiye
1029
+22
vs
🇬🇧 Cumans · United Kingdom
1195
-20
🇩🇪 Jurchens · Germany
1172
-19
🇸🇰 Ethiopians · Slovakia
1153
-18
🇪🇸 Bulgarians · Spain
1123
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,076 11:59 16:04 36:58 ⛏ Fast Castle
36 1,542 12:04 24:49 42:15 ⚔ M@A into Archers
27 1,151 11:30 15:52 28:02 ⛏ Fish Boom FC
25 1,080 13:46 19:04 37:23 ⛏ Fast Castle
25 1,069 12:33 17:13 34:19 ⛏ Fast Castle
24 1,034 11:39 16:35 29:33 ⛏ Fast Castle
20 864 12:09 19:29 33:56 ⛏ Fast Castle
10 435 14:12 18:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,345 17,500 12,815 1,210 52,870 58,241
16,540 20,265 10,600 1,225 48,630 61,176
18,945 15,238 10,040 1,500 45,723 50,221
16,200 14,851 11,700 1,785 44,536 52,321
21,625 10,220 7,700 1,205 40,750 43,919
15,265 11,988 5,860 1,830 34,943 38,698
11,180 13,494 3,290 3,130 31,094 32,212
2,650 2,240 250 200 5,340 5,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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