AoeStats
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Black Forest

503700070Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 60m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
706
+15
🇷🇴 Bulgarians · Romania
655
+18
🇪🇸 Khmer · Spain
616
+20
vs
🇲🇩 Bohemians · Moldova
706
-18
🇲🇩 Bengalis · Moldova
691
-17
🇲🇩 Teutons · Moldova
689
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,718 14:46 35:40 53:07 ⚔ Scouts into Skirms
24 1,479 12:34 37:27 — ⚔ Drush
21 1,277 14:06 29:24 42:18 ⚔ Skirmisher Rush
15 911 12:51 25:01 39:02 ⚔ Archer Rush
14 871 12:07 26:20 32:50 ⛏ Fast Castle
10 624 10:14 38:40 —

Resources

Player Food Wood Gold Stone Spent Collected
29,790 12,190 12,455 1,685 56,120 78,511
19,065 12,755 10,550 1,550 43,920 48,991
12,250 17,114 12,000 2,035 43,399 63,308
19,045 15,475 5,210 3,540 43,270 45,655
8,295 10,049 1,100 255 19,699 22,929
7,680 3,415 2,135 775 14,005 20,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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