AoeStats
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Team Islands

503699765Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 94m 47s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
999
+18
🇩🇪 Japanese · Germany
999
+18
🇨🇱 Portuguese · Chile
1068
-19
🇨🇱 Dravidians · Chile
1003
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 3,211 10:58 17:30 65:20 ⛏ Fish Boom FC
31 2,927 12:43 19:27 29:56 ⛏ Fish Boom into Fire Galleys FC
22 2,061 11:17 18:50 37:38 ⛏ Fish Boom into Galleys FC
21 2,028 13:55 19:25 37:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
52,385 30,490 42,660 3,250 128,785 151,174
24,130 52,490 39,535 4,700 120,855 182,146
42,615 38,050 25,600 2,515 108,780 136,714
14,820 30,370 16,203 4,000 65,393 78,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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