AoeStats
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Team Islands

503699581Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 51m 54s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1020
+13
🇺🇸 Magyars · United States
932
+17
🇬🇧 Ethiopians · United Kingdom
954
-15
🇬🇧 Dravidians · United Kingdom
954
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,990 11:19 21:27 ⛏ Fish Boom into Fire Galleys into Galleys FC
20 1,047 13:50 19:18 41:49 ⛏ Fish Boom FC
16 817 12:27 20:20 34:49 ⛏ Fish Boom FC
15 780 10:20 18:47 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,680 24,670 18,055 2,540 68,945 75,998
16,645 14,675 10,310 1,900 43,530 46,910
10,585 13,510 7,305 3,550 34,950 42,588
6,300 9,451 2,285 1,290 19,326 19,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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