AoeStats
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Team Islands

503699558Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 52m 35s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
856
+16
🇦🇷 Franks · Argentina
827
+17
🇳🇦 Japanese · Namibia
875
-18
🇳🇦 Byzantines · Namibia
830
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,655 12:19 21:45 38:47 ⛏ Fish Boom into Fire Galleys FC
21 1,128 9:31 17:35 30:28 ⛏ Fish Boom FC
20 1,043 13:11 22:16 36:21 ⛏ Fish Boom into Galleys FC
15 786 11:36 19:48 32:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,865 28,840 13,415 1,500 63,620 64,581
23,890 14,885 11,890 1,700 52,365 82,139
10,165 21,060 6,540 1,415 39,180 40,721
12,715 14,110 8,470 1,770 37,065 47,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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