AoeStats
← Sakuneti Le-Preckson

QS Arena

503699431Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 45m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Armenians · Spain
910
+17
🇪🇸 Franks · Spain
879
+18
vs
939
-18
🇧🇪 Malay · Belgium
917
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,313 7:47 15:32 27:22 ⛏ Fast Castle
28 1,266 8:15 14:29 28:27 ⛏ Fast Castle
21 962 10:50 15:05 31:18 ⛏ Fast Castle
16 731 10:41 17:25 29:35 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
21,790 14,200 11,500 1,500 48,990 57,500
17,275 17,345 8,805 2,800 46,225 56,718
17,320 13,715 7,130 2,075 40,240 59,071
16,790 8,345 9,875 2,150 37,160 41,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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