AoeStats
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Black Forest

503699082Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 6m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
916
+10
🇺🇸 Japanese · United States
862
+13
🇵🇹 Portuguese · Portugal
834
+14
🇹🇷 Mongols · Türkiye
788
+16
🇧🇷 Spanish · Brazil
823
-15
🇨🇱 Georgians · Chile
823
-15
🇨🇴 Sicilians · Colombia
758
-12
🇦🇷 Magyars · Argentina
757
-12
Player eAPM Actions Feudal Castle Imperial Opening
13 88
13 89
12 81
12 82
9 63
9 62
3 21
0 3

Resources

Player Food Wood Gold Stone Spent Collected
850 425 0 0 1,275 1,240
850 250 0 0 1,100 1,204
700 42 0 0 742 784
500 186 0 0 686 755
550 0 50 0 600 934
250 0 0 0 250 164
0 0 0 0 0 90
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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