AoeStats
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QS Arena

503698764Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 70m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
888
+17
🇹🇷 Khmer · Türkiye
888
+17
🇲🇽 Vietnamese · Mexico
932
-18
🇵🇹 Spanish · Portugal
870
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 3,060 9:51 15:13 28:47 ⛏ Fast Castle
37 2,573 8:18 11:24 27:33 ⛏ Fast Castle
24 1,717 9:14 13:55 29:22 ⛏ Fast Castle
20 1,411 8:23 16:11 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,930 37,454 18,925 5,080 98,389 126,819
50,945 25,405 12,765 3,005 92,120 96,624
36,610 25,515 19,395 1,500 83,020 107,917
36,605 17,650 24,460 3,550 82,265 101,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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