AoeStats
← cesarmmartins

Coastal Forest

503698743Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 40m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1263
+16
🇨🇴 Teutons · Colombia
1257
+16
🇨🇭 Tatars · Switzerland
1264
-16
🇨🇭 Byzantines · Switzerland
1263
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,309 9:48 20:54 ⚔ Scout Rush
31 1,265 9:28 25:20 ⚔ Archer Rush
16 650 9:52 22:23 39:13 ⚔ Scouts into Archers
16 632 10:52 24:03 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,525 10,155 6,300 2,250 30,230 33,946
12,615 7,282 4,805 875 25,577 28,370
12,530 6,755 4,340 850 24,475 31,768
7,675 8,045 4,140 200 20,060 22,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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