AoeStats
← Guichu91

QS Arena

503698356Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 77m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
574
+14
🇺🇸 Persians · United States
570
+14
🇦🇷 Persians · Argentina
554
-15
🇦🇷 Magyars · Argentina
515
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,612 13:12 17:31 31:02 ⛏ Fast Castle
19 1,483 9:35 20:37 34:58 ⚔ Skirmisher Rush
16 1,241 9:27 20:46 31:28
14 1,110 13:13 18:29 37:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,490 44,510 48,785 5,870 144,655 151,109
43,235 34,685 53,390 2,625 133,935 152,631
48,850 31,440 35,505 4,200 119,995 140,531
40,225 33,250 22,445 4,875 100,795 102,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.