AoeStats
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QS Arena

503698261Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 78m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1559
+12
🇫🇷 Khmer · France
1354
+21
🇩🇪 Romans · Germany
1475
-17
🇺🇸 Wei · United States
1474
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 3,449 6:25 18:22 32:15 ⛏ Fast Castle
40 3,189 7:12 11:19 33:10 ⛏ Fast Castle
33 2,602 8:48 11:57 26:36 ⛏ Fast Castle
29 2,269 8:47 13:00 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,820 47,485 28,830 8,100 152,235 158,592
62,440 43,998 32,845 3,750 143,033 156,250
47,060 63,311 23,705 3,670 137,746 156,944
50,045 47,855 14,450 2,575 114,925 126,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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