AoeStats
← Firebird1919

QS Arena

503698005Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 25m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
812
+15
🇩🇪 Huns · Germany
808
+15
🇺🇸 Celts · United States
806
-16
🇺🇸 Shu · United States
779
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 761 8:12 21:19 ⚔ Skirmisher Rush
15 370 10:21 23:35 ⚔ Archer Rush
13 319 8:52 16:45 ⛏ Fast Castle
11 281 11:29 20:07

Resources

Player Food Wood Gold Stone Spent Collected
5,430 3,585 1,730 750 11,495 13,448
5,355 3,485 1,190 225 10,255 11,472
4,870 2,955 735 780 9,340 10,100
3,375 3,435 885 725 8,420 10,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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