AoeStats
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Coastal Forest

503697443Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 30m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1245
+13
🇬🇹 Bulgarians · Guatemala
1176
+16
🇺🇸 Magyars · United States
1201
-16
🇺🇸 Armenians · United States
1153
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,129 11:39 19:21 ⛏ Fast Castle
33 1,013 10:25 21:10 ⛏ Fast Castle
23 684 11:43 19:23 ⛏ Fish Boom FC
16 489 9:55 21:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,945 5,650 3,795 380 19,770 21,293
7,235 5,022 1,175 600 14,032 16,779
5,900 3,901 2,025 1,015 12,841 14,107
6,690 4,685 1,110 320 12,805 15,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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