AoeStats
← BP | Indeleble

Black Forest

503697398Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 4m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wu · Colombia
1104
+15
🇨🇦 Teutons · Canada
1090
+15
🇬🇧 Khmer · United Kingdom
1077
+16
🇺🇸 Britons · United States
1070
+16
vs
🇨🇿 Franks · Czechia
1124
-18
🇦🇷 Gurjaras · Argentina
1102
-17
🇨🇳 Shu · China
1046
-14
🇪🇸 Turks · Spain
1038
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 256 — — —
52 230 — — —
38 167 — — —
31 136 — — —
28 123 — — —
27 118 — — —
25 110 — — —
15 64 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 200 0 0 800 806
550 133 50 0 733 502
500 100 0 0 600 571
400 149 50 0 599 395
450 148 0 0 598 544
550 25 0 0 575 654
500 69 0 0 569 509
150 0 0 0 150 282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.