AoeStats
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Yucatan

503697329Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 92m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Portuguese · Hungary
1179
+13
🇳🇱 Cumans · Netherlands
1132
+15
🇳🇱 Mongols · Netherlands
1128
+16
🇮🇳 Franks · India
1059
+19
vs
🇻🇳 Georgians · Vietnam
1195
-19
🇻🇳 Dravidians · Vietnam
1164
-18
🇺🇸 Ethiopians · United States
1109
-15
🇬🇧 Sicilians · United Kingdom
1014
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 5,602 9:32 22:41 38:45 ⚔ Skirmisher Rush
35 3,199 12:04 16:35 33:59 ⛏ Fast Castle
31 2,872 9:42 18:56 36:45 ⚔ Scout Rush
31 2,866 9:38 18:32 37:02 ⛏ Fast Castle
26 2,369 14:42 21:14 41:06 ⛏ Fish Boom FC
25 2,348 11:07 22:13 39:17
22 2,011 11:09 21:18 70:50 ⚔ FC into Archers
14 1,250 12:00 16:29 29:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,970 22,524 41,340 14,460 150,294 175,236
57,490 39,270 41,235 10,250 148,245 166,579
69,445 23,079 35,400 8,650 136,574 141,700
56,310 21,415 46,705 1,935 126,365 144,867
56,510 51,693 11,600 6,275 126,078 127,189
39,410 23,778 31,520 2,830 97,538 109,731
18,775 28,684 23,015 13,585 84,059 128,008
25,790 28,602 4,895 4,155 63,442 73,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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