AoeStats
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Arabia

503697260Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 39m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
1232
+18
🇪🇸 Berbers · Spain
1213
+19
🇪🇸 Lithuanians · Spain
1200
+20
vs
🇨🇭 Franks · Switzerland
1361
-22
🇦🇷 Vietnamese · Argentina
1274
-19
🇨🇳 Wei · China
1213
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,693 9:45 20:13 35:01 ⚔ Archer Rush
31 1,209 9:35 20:16 — ⛏ Fast Castle
30 1,187 8:47 18:58 — ⛏ Fast Castle
25 972 9:24 20:07 — ⛏ Fast Castle
23 894 9:42 24:23 — ⚔ Skirms into Archers
17 666 9:29 19:06 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,260 10,551 5,620 950 29,381 34,244
9,945 11,953 3,290 920 26,108 28,993
9,950 8,593 5,305 1,090 24,938 33,049
11,890 4,642 6,100 1,050 23,682 24,870
10,790 5,755 5,720 300 22,565 30,338
9,900 5,551 3,785 750 19,986 21,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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