AoeStats
← Sr. Claudio

Arabia

503697097Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 76m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
984
+12
🇪🇸 Persians · Spain
850
+18
🇦🇷 Bulgarians · Argentina
888
-15
🇦🇷 Portuguese · Argentina
881
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,639 11:41 31:30 67:51 ⚔ Archers into Skirms
31 2,371 9:52 21:07 75:01 ⚔ Archer Rush
29 2,185 13:12 24:43 34:29 ⚔ Skirms into Archers
25 1,921 10:44 25:27 46:39 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
32,705 24,435 15,775 3,855 76,770 98,800
23,185 15,792 15,605 4,965 59,547 69,601
19,920 21,126 7,685 6,135 54,866 60,114
24,050 18,245 6,090 2,800 51,185 52,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.