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QS Arena

503697018Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 41m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wu · Spain
1130
+16
🇳🇱 Bohemians · Netherlands
1093
+17
🇫🇷 Italians · France
1074
+18
🇦🇷 Ethiopians · Argentina
1065
+19
🇨🇦 Teutons · Canada
1177
-20
🇺🇸 Magyars · United States
1162
-19
🇪🇸 Portuguese · Spain
1114
-17
🇺🇸 Bohemians · United States
1031
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,792 8:14 12:48 27:38 ⛏ Fast Castle
33 1,400 8:25 14:26 26:07 ⛏ Fast Castle
28 1,172 7:59 12:53 29:00 ⛏ Fast Castle
24 1,010 8:31 13:01 30:33 ⛏ Fast Castle
22 919 9:18 17:12 29:12 ⛏ Fast Castle
19 815 8:39 13:17 ⛏ Fast Castle
17 718 8:42 13:05 29:54 ⛏ Fast Castle
8 354 11:17 15:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,210 15,985 13,730 1,600 53,525 53,964
19,110 13,325 11,595 950 44,980 59,954
17,920 14,985 8,820 2,995 44,720 50,973
14,485 12,815 9,160 2,345 38,805 42,862
14,485 10,690 5,140 850 31,165 38,737
11,505 10,510 6,875 2,125 31,015 33,669
5,215 5,930 2,425 750 14,320 16,486
5,950 4,615 1,045 880 12,490 14,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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