AoeStats
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Four Lakes

503696864Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 48m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1021
+16
🇨🇱 Khmer · Chile
1016
+16
🇦🇷 Vietnamese · Argentina
996
+17
🇨🇱 Italians · Chile
976
+18
🇵🇪 Saracens · Peru
1023
-17
🇫🇷 Malians · France
1022
-17
🇬🇧 Spanish · United Kingdom
1014
-17
🇧🇷 Vietnamese · Brazil
987
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,916 15:36 24:00 36:59 ⚔ M@A into Fish Boom
37 1,774 10:28 18:18 38:46 ⛏ Fast Castle
36 1,745 12:30 23:18 37:33 ⛏ Fast Castle
35 1,698 10:18 22:34 47:06 ⚔ M@A into Scouts
27 1,322 12:48 23:47 34:46 ⚔ Skirms into Fish Boom
25 1,204 10:39 23:36 37:41 ⚔ Archer Rush
23 1,120 11:18 18:25 38:05 ⛏ Fast Castle
22 1,063 10:43 20:16 37:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,160 20,069 7,990 2,285 56,504 61,349
16,675 21,411 8,655 1,260 48,001 48,471
15,270 17,093 11,000 4,400 47,763 54,015
19,090 13,780 8,465 2,990 44,325 56,188
21,065 7,315 11,830 2,700 42,910 46,605
13,520 11,807 6,745 1,060 33,132 40,078
12,870 9,640 4,355 2,000 28,865 31,795
7,335 10,851 4,370 2,300 24,856 26,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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