AoeStats
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503696667Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 84m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1028
+17
🇲🇽 Saracens · Mexico
1025
+17
vs
🇨🇱 Chinese · Chile
1055
-17
🇨🇴 Berbers · Colombia
1024
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 3,037 11:51 17:14 36:16 ⛏ Fast Castle
34 2,836 11:47 16:18 36:12 ⚔ FC into Archers
28 2,346 13:39 28:40 51:36 ⚔ Drush FC
24 2,033 11:00 20:48 39:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
78,200 44,374 26,940 5,615 155,129 176,021
43,910 45,150 21,670 2,275 113,005 117,105
35,900 50,964 14,070 6,660 107,594 110,346
32,770 21,790 21,125 2,905 78,590 119,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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