AoeStats
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QS Arena

503696225Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 64m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1053
+12
🇹🇼 Byzantines · Taiwan
909
+19
vs
🇦🇷 Britons · Argentina
972
-16
🇦🇷 Bohemians · Argentina
965
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,292 10:39 14:53 27:12 ⛏ Fast Castle
30 1,954 9:51 14:53 29:08 ⚔ M@A FC
23 1,500 10:29 16:19 24:41 ◆ FC into Fast Imp
19 1,253 9:21 17:48 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,620 20,990 26,690 5,000 127,300 138,949
32,480 37,495 18,420 2,485 90,880 101,179
26,655 31,260 16,880 1,745 76,540 80,045
24,920 20,555 15,865 1,575 62,915 64,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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