AoeStats
← Donner-Andi

QS Arena

503695623Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 68m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
735
+14
🇧🇷 Romans · Brazil
690
+16
🇧🇷 Franks · Brazil
683
+16
🇧🇷 Britons · Brazil
668
+17
🇩🇪 Japanese · Germany
724
-17
🇨🇦 Tatars · Canada
718
-17
🇩🇪 Celts · Germany
666
-15
🇭🇷 Romans · Croatia
664
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,850 10:56 18:40 26:36 ⛏ Fast Castle
23 1,552 6:56 15:08 28:42 ⛏ Fast Castle
21 1,463 9:55 20:49 32:12 ⛏ Fast Castle
17 1,159 9:06 18:22 32:29 ⛏ Fast Castle
15 1,002 10:31 22:32 34:05
12 796 9:25 20:58 32:49
11 783 10:19 21:08 33:08 ⛏ Fast Castle
11 739 9:35 22:43 40:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,470 20,760 31,295 5,090 99,615 117,597
36,985 17,010 23,445 2,800 80,240 111,389
29,710 27,305 14,590 2,430 74,035 99,796
37,715 20,540 10,880 1,400 70,535 95,550
28,620 16,415 20,220 4,100 69,355 122,087
18,910 30,125 18,065 2,175 69,275 108,731
11,925 18,920 19,435 3,475 53,755 76,006
23,245 8,490 12,250 1,430 45,415 50,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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